I did more practice for CINEMA 4D by modelling a living room environment which includes a table, chair and vase. Though I forgot to add walls and a ceiling, I feel like it turned out well enough and that I’ve gotten better since the Spaceship.
At the beginning, after I’ve opened CINEMA 4D I start by adding both a Floor and Sky, so I don’t forget later.
Once that’s done I go into the shapes menu and select a Cube to be my primary object, and remember not to make it Editable just yet
I then turn on Gouraud Shading (Lines) from Sub-Menu at the top of the Perceptive-View screen. This will allow me to see the individual Polygons. I can then start to edit the Cubes properties from the side-menu.
By playing with both the Size and the Segments, I get the basic shape for my table. I can now make the object Editable for further editing.
To create an actual table from this object, the simplest way would be to use the Extruding Tool, which can be found by going along the tool to Mesh and hovering over it, to the sub-menu “Create Tools.”
Then I select multiple faces by holding down Shift on my keyboard while clicking on the the ones I want to use, for the Extrusion Tool. Once I’ve done that I can simply pull down with the mouse on any where, on the screen to stretch out the chosen Faces and make the legs of the table.
Like the table I pretty much repeat most of the first process, only with smaller dimensions and I don’t stop with the legs but continue to also select what will be Extruded to be the back of the chair, using the same method.
I first find a reference picture to use to help me create a vase.
Once I have the picture I’ll set my view to the Quad-View and select the front view. By using the menu on the side, I go to “Options” and then “Configures” to “Back.” This will allow me to set my reference picture as the background.
Beziel Tool on only half the image
Pull the spine into the Subdivision Surface, Lathe
Mise En Scene.
I then rearrange the furniture to set the scene once I had made all the objects I had planned on with the different placement tools.
Texture and Material.
To add Textures and Materials to the objects and environment I go to Window, and then to the sub-menu Content Browser.
Then Select Texture with a double click. From there its simply the process of looking from the right Texture and experimenting.
Once I’ve found the ones I want, I hold and drag the Textures’s Icon at bottom of the screen onto selected object.
For some final touches I adjust the Lighting and environment settings.
Final Product After Render.