Report: Software Techniques Used – Scripted

To make my 3D environments for my game (to read more about that, click here) I have been using CINEMA 4D to model everything that will appear in-game for scenery.

Screen Shot 2015-11-18 at 9.13.38 pm
“Wolcen” Wide Vew Of My 3D Environment.

However, for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress as it allows for better control and has more sceptic tools for art.

Screen Shot 2015-11-18 at 9.51.43 pm
“Sol” My Protagonist’s Character Design.

Main Functions And Capabilities That I’m Using For Software


In CINEMA 4D there are a variety of Shades that can be made editable to model.

CINEMA 4D Shape Object Examples.
CINEMA 4D Shape Object Examples.

The user can change the view point to help edit the object being worked, and to be able to see from all sides as it 3D and shouldn’t really be looked on from a 2D perspective, as mistakes can be made.

Screen Shot 2015-11-18 at 14.31.00
CINEMA 4D Quad-View.

There are a few toolbars as there are so many features (Model, Texture, Workplace, Points, Edges, Polygons, Enable Axis, Tweak, Viewport Solo Off, Enable Snap, Locked Workplace, Planar Workplace).

Screen Shot 2015-11-18 at 14.33.08
CINEMA 4D’S Side Toolbar

In CINEMA 4D there are also multiple property menus which affect anything form the amount of polygons, to the width of a Spline.

Screen Shot 2015-11-18 at 14.32.06
Object Properties Menu

Using some of the techniques in practice:

Screen Shot 2015-11-18 at 14.33.19
Spere Made Editable.
Screen Shot 2015-11-18 at 14.36.38
Polygons Live Selected.
Screen Shot 2015-11-18 at 14.38.06
Polgyson Extruded.
Screen Shot 2015-11-18 at 15.06.00
Spheres Put Into A Cloner To Multiple.
Screen Shot 2015-11-18 at 15.07.15
The Sphere In The Cloner Is Put Into Random.
Screen Shot 2015-11-18 at 15.09.32
A Spline Drawn On The Alpha Line.
Screen Shot 2015-11-18 at 15.11.30
Drop The Spline and Circle Into A Sweep.
Screen Shot 2015-11-18 at 15.18.30
The Spline With Changed Object Proprieties Details.
Screen Shot 2015-11-18 at 15.25.46
Content Browser for Textures And Materials.
Screen Shot 2015-11-18 at 15.28.24
Matertial Editor.
Screen Shot 2015-11-18 at 15.51.30
Importing An Image For Texture.
Screen Shot 2015-11-18 at 16.03.16
An Enabled Physical Sky.
Screen Shot 2015-11-18 at 16.05.00
Render Settings Menu.
Screen Shot 2015-11-18 at 16.07.07
Sketch And Toon Rendered Object.
Screen Shot 2015-11-18 at 16.08.12
Cel-Rendered Object.


SketchBookExpress has a lot of tools for an otherwise blank canvas, mainly centring around three main toolbars.

Screen Shot 2015-11-18 at 11.08.12 pm
SketchBookExpress’ Toolbar.
Screen Shot 2015-11-18 at 11.08.21 pm
SketchBookExpress’ Tools.
Screen Shot 2015-11-18 at 11.08.29 pm
SketchBookExpress’ Side Toolbar.

Using some of the tools in practice:

Screen Shot 2015-11-18 at 11.17.35 pm
My Games “Healer” Unit with Pencil Tool.
Screen Shot 2015-11-18 at 11.56.15 pm
My Game’s “Healer” With The Pen Tool.
Screen Shot 2015-11-19 at 12.12.39 am
My Game’s “Healer” Unit With The Paint Tool.
Screen Shot 2015-11-19 at 12.38.15 am
My Game’s “Healer” Unit With The Smear Tool.

Why Did I Chose This Software.


I use CINEMA 4D for my 3D environment as it has a clear interface and one of the easier 3D modelling softwares to use in the industry, with its uncluttered menus.


I use SketchBookExpress for my artwork as it has a good choice of tools, layers is enabled and the user can save in mulitple file types which is good when using with a number of softwares.

CINEMA 4D’S Strength.

 For me, as a beignner to 3D modelling, one of CINEMA 4D’s strengths is that it is quite easy to pick up once the basics is learnt, unlike the free software “Blender” which has a very complicated interface; has multiple tools; Render options; and are able to animate.

And Its Weakness.

CINEMA 4D can be quite complicated and the user needs to be able to think methodically in order to use the software successfully, as there is a process in order to use it successfully.

How CINEMA 4D Compares To Other Programs Available.

Like I have said previous, unlike Blender it isn’t as complicated and despite the support network there is for it.

Maya is better for character creation while CINEMA 4D would be far mor profiting in building 3D environments.

Possible Export Options.

Screen Shot 2015-11-19 at 1.09.27 am
CINEMA 4D Screenshot of Sub-Menu Export Options.

3D Studio







Direct 3D







Wavefront OBJ

Evaluation Success in the software.

In getting used to CINEMA 4D I had to take a lot of notes, read back and them and do a lot of research to really even Extrude a Cube. Now, I’ve gotten used to the software but I still go through a long process in order to create on it.

My environment, even though its not finished and have improved with CINEMA 4D, has gone through three rough stages.

Screen Shot 2015-10-07 at 15.49.57
Mountain Practice.

Knowing roughly what I wanted my environment to look like, I tried to with the Landscape Object.

Screen Shot 2015-09-29 at 15.48.28
First Version Of My Sky Island (Untextured).

My first real attempt. I used a Cube and the Extrude Tool however there were too many Polygons and the shape was wrong.

Screen Shot 2015-10-07 at 12.34.52
Second Version Of Sky Island (No Textures_).

I tried again with the Cone Object however this time there weren’t enough Polgyons and it was impossible to edit.

Screen Shot 2015-11-11 at 11.55.37
Third Version – “Wolcen” (Nearly Fully Textred and Rendered)O

My most recent version that I’m quite happy with, as it has multiple layers to, is better designed – more like what I had originally sketched despite the changes I have made since then.


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