Game Final Product Presentation

  For both my Computer design and Communications Units I was required to make a presentation, not unlike my Game Concept Presentation close to the beginning of the course. However this needed more detail and included more knowledge of my game and finished concept art and the Render of my 3D Environment.      …

Game Document

|The Sentinel| A Journey Through The Sands |Story| The Sentinel is a Cel-Shaded, RPG console game that revolves around turn-based battles, as the Party and the Player’s avatar travel through the environment and the storyline. The Sentinel story begins on Wolcen, a floating sky island that is governed by The Order (their government) brought to the…

The Process of A Professional Finish

Creating sketches of my characters, was simple but this is how I created the finished product. Sol I started with the protagonist by thinking on what sort of character he was; the traits I’d like to give him and where he’d live while remembering it was an RPG. This was the sketch that I drew…

Graphic Production

  In this assignment I have edited my sketches from Task 1, Idea Development, and turned them into professional graphics I could use for my game. Characters   Sol, the protagonist.As he is the main character I have used bold colouring, however he is also the representative of the sun, whence the red. I also named him…

Report: Software Techniques Used – Scripted

To make my 3D environments for my game (to read more about that, click here) I have been using CINEMA 4D to model everything that will appear in-game for scenery. However, for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress as it allows for better…

Research.

For my game – “The Sentinel,” I have chosen to make it a Cel-shaded RPG, aimed at Teens. Graphics Style. Cel-shading is a graphic style with a non-photorealistic render in 3D graphics. This style will often make the images flat, as there is less shading of colour; making it far bolder than photorealist and creating an…

Idea Development

While working on my game development I strictly kept in mind both my genre: RPG and my target audience: 12+ of both gender. As such I looked at what I would need to incorporate to successfully make the game and interest the market of my choice. (For more on that, click: Here and go to slide “An…

Storyboard: 3D Environment

For this unit I’d need to do an environment walkthrough, to do this I first need a play to make the process as easy as possible. (1. “Mountain curves up like a dome, this helps protect from the sun during the day put also hinders the rain. (2. “Without the mountain dome along the sides.”)…

3D Environment Proposal

Synopsis  (The story and content to my 3D environment.) The idea for my game is of the protagonist’s brother to be taken by the main anti-hero. To save him, the protagonist will drag the player’s avatar – and begin to collect other members for a  Party – on a quest to save the (unnamed) brother…