Zone-0 Cutscene; Evaluation

For unit 66 and 67, I created a cutscene  with 3D models and animation (seen above) for the purposed of the brief given by Zenna Games based around my graphic narrative: HAVEN for Tall Story Studios. Production Process To begin this project I started preproduction with the narrative, characters and world I had created for…

The Process: 3D Modelling And Animation

Below is the process of my 3D modelling and animation for unit 66 and unit 67. Environments My environment is set in my fictional city, Haven from my graphic narrative. It is set in Zone-0; the slums. I keep in mind what this will mean while creating this model. Environment Modelling I began creating my…

Planning and Generating Ideas For 3D Modelling And Animation

In these units I have been proposed to design and create 3D models and environments which will later be animated for a game’s cutscene. As such, this document includes my plans and thought process.  (Due: 12th Oct.) Proposal – A summary of my game’s story and the content in my environment – Synopsis My game will be…

3D (Environment) Report Of Application

The use and development of 3D art and animation has grown to include a wide variety of industries, such as: advertisement (billboards, television adverts etc), games (cutscenes, environments and actual gameplay) and animation (feature length films or series’), music videos and CD covers. |CINEMA 4D| With its growing popularity, there has also been an increase…