Game Final Product Presentation

  For both my Computer design and Communications Units I was required to make a presentation, not unlike my Game Concept Presentation close to the beginning of the course. However this needed more detail and included more knowledge of my game and finished concept art and the Render of my 3D Environment.      …

Report: Software Techniques Used – Proofread

To make my 3D environments for my game (to read more about that, click here) I have been using CINEMA 4D to model everything that will appear in-game for scenery. However, for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress as it allows for better…

Report: Software Techniques Used – Scripted

To make my 3D environments for my game (to read more about that, click here) I have been using CINEMA 4D to model everything that will appear in-game for scenery. However, for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress as it allows for better…

Report: Software Techniques Used – The Draft

To make my 3D environment for my game (to read more about that, click here) I have been using CINEMA 4D. However for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress.  Main functions and capabilities that I’m using. CINEMA 4D: In Practice: A Sphere made editable….

Research.

For my game – “The Sentinel,” I have chosen to make it a Cel-shaded RPG, aimed at Teens. Graphics Style. Cel-shading is a graphic style with a non-photorealistic render in 3D graphics. This style will often make the images flat, as there is less shading of colour; making it far bolder than photorealist and creating an…