To make my 3D environment for my game (to read more about that, click here) I have been using CINEMA 4D.
However for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress.
Main functions and capabilities that I’m using.
CINEMA 4D:
In Practice:
A Sphere made editable.
Faces selected with the Live Selection Tool
The menu for Live Selection
Extrude found in the Mesh drop down menu and then the Create Tools, used to raise the Faces
Cloner Tool
Random Tool
Cloner Object menu
Drawn Spline
Spline inside a Lathe
Order of joined Sweep.
Another Spline
Chosen Object menu
Object properties menu
Final Spline after editing.
Move Tool used on Spine.
After Live Selection Tool to select wanted Faces and then go to Content Browser.
Go through Content Browser for Textures.
Drag wanted Texture into the menu at the bottom of the View Screen and then drag it again on the selected Faces.
To create a Material, double click on the bottom menu (the second featured image above). the icon will then appear, will need to be clicked on.
Material editable menu.
Browser an image with an Alpha Channel.
Import it.
Once the Textures and Materials onto the Object.
Adding a Physical Sky.
Render. Different appearances: Edit Render Settings.
Select the one wanted from Effect…
Toon and Sketch Render
Cel Render Render
SketchBookExpress:
Tools:
Undo and Redo
Select
Lasso Select
Crop
Zoom/ Rotate/ Move Canvas (Spacebar)
Add Text Layer
Move/ Rotate/ Scale Layer
Free Draw
Line Draw
Rectangle Draw
Polyline Draw
Oval Draw
Layers
Brush Palette
Colour Editor
Copic Library
Pencil
Airbrush
Marker
Chisel Tip Pen
Ballpoint Pen
Paintbrush
Felt Tip Pen
Smear
Blur
Sharpen
Hard Easer
Soft Easer
Flood Fill
Flood All Visible Layers
Copic Super Brush Nib
Copic Medium Broad Nib
Tools/ Views
Brushes
Colours
Edit
Files
Pencil Tool
Pen Tool
Paint Tool
Smear Tool
Why did I chose this software
Cinema 4D: clear interface, one of the easier 3D Modelling softwares to use.
SketchBookExpress: good tools, use of layers, able to save in multiple file types.
CINEMA 4D’s strength
– Easy to learn how to use
– A lot of Render options
– Multiple tools
– Able to animate
And its weakness
– Can be quite complicated
– Need to be methodical
How CINEMA 4D compares to other programs available
– Blender has a very complicated interface and is very cluttered
– Maya is better to create characters while 4D CINEMA would be far more profitant in building 3D environments.
Possible Export Options
3D Studio
Alembic
Allplan
Bullet
CINEMA 4D XML
COLLADA 1.4
COLLADA 1.5
Direct 3D
DXF
FBX
Illustrator
RIB
STL
VRML 2
Wavefront OBJ
Evaluation Success in the software
Made from a basic Cube and Extruding. Too many Polygons.
Practiced with making it more realistic.
Recent version of project, with multiple layers and a better design.