Report: Software Techniques Used – The Draft

To make my 3D environment for my game (to read more about that, click here) I have been using CINEMA 4D.

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However for my character designs and 2D art which will be featured inside the game, I will be using SketchBookExpress.

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 Main functions and capabilities that I’m using.

CINEMA 4D:

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In Practice:

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A Sphere made editable.

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Faces selected with the Live Selection Tool

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The menu for Live Selection

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Extrude found in the Mesh drop down menu and then the Create Tools, used to raise the Faces

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Cloner Tool

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Random Tool

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Cloner Object menu

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Drawn Spline

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Spline inside a Lathe

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Order of joined Sweep.

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Another Spline

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Chosen Object menu

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Object properties menu

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Final Spline after editing.

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Move Tool used on Spine.

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After Live Selection Tool to select wanted Faces and then go to Content Browser.

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Go through Content Browser for Textures.

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Drag wanted Texture into the menu at the bottom of the View Screen and then drag it again on the selected Faces.

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To create a Material, double click on the bottom menu (the second featured image above). the icon will then appear,  will need to be clicked on.

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Material editable menu.

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Browser an image with an Alpha Channel.

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Import it.

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Once the Textures and Materials onto the Object.

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Adding a Physical Sky.

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Render. Different appearances: Edit Render Settings.

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Select the one wanted from Effect…

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Toon and Sketch Render

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Cel Render Render

SketchBookExpress:

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Tools:

Undo and Redo

Select

Lasso Select

Crop

Zoom/ Rotate/ Move Canvas (Spacebar)

Add Text Layer

Move/ Rotate/ Scale Layer

Free Draw

Line Draw

Rectangle Draw

Polyline Draw

Oval Draw

Layers

Brush Palette

Colour Editor

Copic Library

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Pencil

Airbrush

Marker

Chisel Tip Pen

Ballpoint Pen

Paintbrush

Felt Tip Pen

Smear

Blur

Sharpen

Hard Easer

Soft Easer

Flood Fill

Flood All Visible Layers

Copic Super Brush Nib

Copic Medium Broad Nib

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Tools/ Views

Brushes

Colours

Edit

Files

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Pencil Tool

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Pen Tool

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Paint Tool

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Smear Tool

Why did I chose this software

Cinema 4D: clear interface, one of the easier 3D Modelling softwares to use.

SketchBookExpress: good tools, use of layers, able to save in multiple file types.

CINEMA 4D’s strength

– Easy to learn how to use

– A lot of Render options

– Multiple tools

– Able to animate

And its weakness

– Can be quite complicated

– Need to be methodical

How CINEMA 4D compares to other programs available 

– Blender has a very complicated interface and is very cluttered

– Maya is better to create characters while 4D CINEMA would be far more profitant in building 3D environments.

Possible Export Options

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3D Studio

Alembic

Allplan

Bullet

CINEMA 4D XML

COLLADA 1.4

COLLADA 1.5

Direct 3D

DXF

FBX

Illustrator

RIB

STL

VRML 2

Wavefront OBJ

Evaluation Success in the software

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Made from a basic Cube and Extruding. Too many Polygons.

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Practiced with making it more realistic.

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Recent version of project, with multiple layers and a better design.

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